✨ About The Role
- The role involves working closely with designers and other game engineers to advance the game engine platform for IVAS.
- Responsibilities include further developing the in-house game engine and implementing end-to-end tooling to improve content developer iteration.
- The developer will build specific tools to assist with XR development and ensure high reliability and stability for released software.
- Analyzing and optimizing both memory and performance for the in-house game engine is a key part of the job.
- The position requires identifying problems and implementing robust, high-quality solutions.
âš¡ Requirements
- The ideal candidate will have excellent C++ skills and a strong understanding of software engineering principles.
- A minimum of five years of professional programming experience is required, showcasing the ability to work in large codebases.
- Candidates should possess a solid understanding of 3D math and be able to write clean, maintainable, and extensible code.
- Experience in building multiple tools for at least one shipped title is essential for success in this role.
- Strong spoken and written communication skills are necessary to collaborate effectively with team members.