✨ About The Role
- The Software Engineer will develop and maintain core capabilities in Unreal Engine, including terrain rendering and vehicle physics models.
- The role involves integrating various plugins and third-party capabilities into the platform while addressing any bugs that arise.
- Collaboration with other teams across the company is necessary to integrate synthetic imagery and improve the product based on feedback.
- The position requires a commitment to travel up to 10% for collaboration across offices.
- The engineer will work on building a synthetic imagery pipeline that generates realistic synthetic images for various applications.
âš¡ Requirements
- The ideal candidate will have at least 2 years of professional experience in C++ or Rust programming.
- A strong engineering background in fields such as Computer Science, Software Engineering, Game Design, or Robotics is essential.
- Candidates should be comfortable working in a fast-paced, collaborative environment and possess strong communication skills.
- Experience with Unreal Engine or other game engines is highly desirable.
- The ability to troubleshoot and analyze remotely deployed software systems is crucial for success in this role.